Definition at line 75 of file LMSGame.java.
◆ canAttack()
boolean com.osroyale.content.lms.LMSGame.canAttack |
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Player | player, |
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Player | target ) |
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inlinestatic |
Checks if the player is allowed to attack the target
- Parameters
-
- Returns
Definition at line 198 of file LMSGame.java.
◆ getKeyId()
int com.osroyale.content.lms.LMSGame.getKeyId |
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| ) |
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inlinestatic |
The key id the player gets after a kill
- Returns
Definition at line 753 of file LMSGame.java.
◆ giveItems()
void com.osroyale.content.lms.LMSGame.giveItems |
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Player | player, |
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boolean | clear ) |
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inlinestatic |
Handles giving the player correct inventory and equipment
- Parameters
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Definition at line 395 of file LMSGame.java.
◆ handleFog()
void com.osroyale.content.lms.LMSGame.handleFog |
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inlinestatic |
Handles the fog closing in on the save zone
Definition at line 576 of file LMSGame.java.
◆ inGameArea()
boolean com.osroyale.content.lms.LMSGame.inGameArea |
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Player | player | ) |
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inlinestatic |
Handles checking if the player is in the LMS game area
- Parameters
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- Returns
Definition at line 179 of file LMSGame.java.
◆ isActivePlayer()
boolean com.osroyale.content.lms.LMSGame.isActivePlayer |
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Player | player | ) |
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inlinestatic |
Checks if a player is a active player within the LMS game
- Parameters
-
- Returns
Definition at line 188 of file LMSGame.java.
◆ moveToGame()
void com.osroyale.content.lms.LMSGame.moveToGame |
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List< Player > | players | ) |
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inlinestatic |
Handles moving all the players to the game
- Parameters
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Definition at line 317 of file LMSGame.java.
◆ onDeath()
void com.osroyale.content.lms.LMSGame.onDeath |
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Player | player, |
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boolean | forceRemove ) |
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inlinestatic |
Handles when a player within the LMS game dies
- Parameters
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Definition at line 671 of file LMSGame.java.
◆ onKill()
void com.osroyale.content.lms.LMSGame.onKill |
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Player | killer | ) |
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inlinestatic |
Handles the killers stuff
- Parameters
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Definition at line 609 of file LMSGame.java.
◆ processPlayer()
void com.osroyale.content.lms.LMSGame.processPlayer |
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Player | player | ) |
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inlinestatic |
Handles processing the player if hes a active player within the LMS game
- Parameters
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Definition at line 535 of file LMSGame.java.
◆ reset()
void com.osroyale.content.lms.LMSGame.reset |
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Player | player | ) |
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inlinestatic |
Handles resetting the player that was in the game and either left by dying or other means
- Parameters
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Definition at line 435 of file LMSGame.java.
◆ resupplyKiller()
void com.osroyale.content.lms.LMSGame.resupplyKiller |
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Player | player | ) |
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inlinestatic |
Handles resupplying the killer
- Parameters
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Definition at line 650 of file LMSGame.java.
◆ rollChest()
void com.osroyale.content.lms.LMSGame.rollChest |
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Player | player, |
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int | keyId, |
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boolean | lootCrate ) |
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inlinestatic |
Handles rolling the loot chest
- Parameters
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Definition at line 229 of file LMSGame.java.
◆ setLevels()
void com.osroyale.content.lms.LMSGame.setLevels |
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Player | player | ) |
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inlinestatic |
Handles setting the correct stats of the player It also makes a copy of the player his stats
- Parameters
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Definition at line 377 of file LMSGame.java.
◆ setupSafezone()
void com.osroyale.content.lms.LMSGame.setupSafezone |
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inlinestatic |
Handles setting up the safezone
Definition at line 501 of file LMSGame.java.
◆ updateInterface()
void com.osroyale.content.lms.LMSGame.updateInterface |
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inlinestatic |
Handles updating the player's there interface
Definition at line 597 of file LMSGame.java.
◆ canAttack
boolean com.osroyale.content.lms.LMSGame.canAttack = false |
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static |
Checks if the players are allowed to attack within the game
Definition at line 90 of file LMSGame.java.
◆ crateTicks
int com.osroyale.content.lms.LMSGame.crateTicks |
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static |
The current amount of crate ticks within the lms game
Definition at line 112 of file LMSGame.java.
◆ gameInProgress
boolean com.osroyale.content.lms.LMSGame.gameInProgress |
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static |
Checks if there is currently a game in progress
Definition at line 85 of file LMSGame.java.
◆ gamePlayers
List<Player> com.osroyale.content.lms.LMSGame.gamePlayers = new ArrayList<>() |
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static |
All the players within the LMS game
Definition at line 80 of file LMSGame.java.
◆ gameTicks
int com.osroyale.content.lms.LMSGame.gameTicks |
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static |
The current amount of game ticks within the lms game
Definition at line 102 of file LMSGame.java.
◆ lmsCrate
LMSCrate com.osroyale.content.lms.LMSGame.lmsCrate |
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static |
◆ startingTicks
int com.osroyale.content.lms.LMSGame.startingTicks |
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static |
The amount of ticks before the real game starts
Definition at line 107 of file LMSGame.java.
The documentation for this class was generated from the following file: