Action(T mob, int delay, boolean instant) | com.osroyale.game.action.Action< T extends Mob > | inline |
Action(T mob, int delay) | com.osroyale.game.action.Action< T extends Mob > | inline |
animation() | com.osroyale.content.skill.SkillAction | |
attach(Object newKey) | com.osroyale.game.task.Task | inline |
cancel() | com.osroyale.game.task.Task | inline |
cancel(boolean logout) | com.osroyale.game.task.Task | inline |
canInit() | com.osroyale.content.skill.SkillAction | |
canRun() | com.osroyale.content.skill.impl.ProducingSkillAction | inline |
canSchedule() | com.osroyale.game.task.Task | inlineprotected |
execute() | com.osroyale.content.skill.SkillAction | inlineprotected |
experience() | com.osroyale.content.skill.SkillAction | |
getAttachment() | com.osroyale.game.task.Task | inline |
getDelay() | com.osroyale.game.task.Task | inline |
getMob() | com.osroyale.game.action.Action< T extends Mob > | inline |
getName() | com.osroyale.game.action.Action< T extends Mob > | |
getWalkablePolicy() | com.osroyale.game.action.Action< T extends Mob > | |
ignore() | com.osroyale.content.skill.SkillAction | inline |
init() | com.osroyale.content.skill.SkillAction | |
isInstant() | com.osroyale.game.task.Task | inline |
isRunning() | com.osroyale.game.task.Task | inline |
message() | com.osroyale.content.skill.impl.ProducingSkillAction | inline |
onCancel(boolean logout) | com.osroyale.game.task.Task | inlineprotected |
onExecute() | com.osroyale.content.skill.impl.ProducingSkillAction | inline |
onProduce(boolean success) | com.osroyale.content.skill.impl.ProducingSkillAction | inline |
onSchedule() | com.osroyale.content.skill.SkillAction | inlineprotected |
prioritized() | com.osroyale.game.action.Action< T extends Mob > | inline |
produceItem() | com.osroyale.content.skill.impl.ProducingSkillAction | |
ProducingSkillAction(Player player, Optional< Position > position, boolean instant) | com.osroyale.content.skill.impl.ProducingSkillAction | inline |
ProducingSkillAction(Player player, Optional< Position > position, int delay, boolean instant) | com.osroyale.content.skill.impl.ProducingSkillAction | inline |
removeItem() | com.osroyale.content.skill.impl.ProducingSkillAction | |
setDelay(int delay) | com.osroyale.game.task.Task | inline |
skill() | com.osroyale.content.skill.SkillAction | |
SkillAction(Mob mob, Optional< Position > position, int delay, boolean instant) | com.osroyale.content.skill.SkillAction | inline |
SkillAction(Mob mob, Optional< Position > position, boolean instant) | com.osroyale.content.skill.SkillAction | inline |
start() | com.osroyale.content.skill.SkillAction | inline |
Task(boolean instant, int delay) | com.osroyale.game.task.Task | inline |
Task(int delay) | com.osroyale.game.task.Task | inline |