getNpcBySlot(int index) | com.osroyale.game.world.World | inlinestatic |
getPlayerBySlot(int index) | com.osroyale.game.world.World | inlinestatic |
getPlayerCount() | com.osroyale.game.world.World | inlinestatic |
getStaff() | com.osroyale.game.world.World | inlinestatic |
queueLogin(Player player) | com.osroyale.game.world.World | inlinestatic |
queueLogout(Player player) | com.osroyale.game.world.World | inlinestatic |
save() | com.osroyale.game.world.World | inlinestatic |
schedule(Task task) | com.osroyale.game.world.World | inlinestatic |
schedule(int delay, Runnable runnable) | com.osroyale.game.world.World | inlinestatic |
schedule(Runnable runnable) | com.osroyale.game.world.World | inlinestatic |
search(String name) | com.osroyale.game.world.World | inlinestatic |
sendBroadcast(int time, String message, boolean countdown) | com.osroyale.game.world.World | inlinestatic |
sendGraphic(Graphic graphic, Position position, int instance) | com.osroyale.game.world.World | inlinestatic |
sendKillFeed(final Mob killer, final Mob victim) | com.osroyale.game.world.World | inlinestatic |
sendMessage(String... messages) | com.osroyale.game.world.World | inlinestatic |
sendMessage(String message, Predicate< Player > filter) | com.osroyale.game.world.World | inlinestatic |
sendObjectAnimation(int animation, GameObject object) | com.osroyale.game.world.World | inlinestatic |
sendProjectile(Projectile projectile, Position position, int instance, int lock, byte offsetX, byte offsetY) | com.osroyale.game.world.World | inlinestatic |
sendProjectile(Mob source, Mob target, Projectile projectile) | com.osroyale.game.world.World | inlinestatic |
sendProjectile(Mob source, Position target, Projectile projectile) | com.osroyale.game.world.World | inlinestatic |
sequence() | com.osroyale.game.world.World | inline |
shutdown() | com.osroyale.game.world.World | inlinestatic |
update(int time) | com.osroyale.game.world.World | inlinestatic |