RuneHive-Game
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com.runehive.content.activity.infernomobs.JaxXil Member List

This is the complete list of members for com.runehive.content.activity.infernomobs.JaxXil, including all inherited members.

attack(Npc attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.attack(T attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
block(Mob attacker, Npc defender, Hit hit, CombatType combatType)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.block(Mob attacker, T defender, Hit hit, CombatType combatType)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
canAttack(Npc attacker, Mob defender)com.runehive.content.activity.infernomobs.JaxXil
com::runehive::game::world::entity::combat::strategy::CombatStrategy.canAttack(T attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
canOtherAttack(Mob attacker, Npc defender)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.canOtherAttack(Mob attacker, T defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
currentStrategycom.runehive.game.world.entity.combat.strategy.npc.MultiStrategyprotected
finishIncoming(Mob attacker, Npc defender)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.finishIncoming(Mob attacker, T defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
finishOutgoing(Npc attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.finishOutgoing(T attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
getAttackAnimation(Npc attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.getAttackAnimation(T attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
getAttackDelay(Npc attacker, Mob defender, FightType fightType)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.getAttackDelay(T attacker, Mob defender, FightType fightType)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
getAttackDistance(Npc attacker, FightType fightType)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.getAttackDistance(T attacker, FightType fightType)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
getCombatProjectile()com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
getCombatType()com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
getEndGraphic(final CombatProjectile combatProjectile, final boolean splash, final Graphic splashGraphic)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >static
getEndGraphic(final CombatProjectile combatProjectile, final boolean splash, final Graphic splashGraphic, final int duration)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >static
getEndGraphic(final Optional< Graphic > end, final boolean splash, final Graphic splashGraphic, final int duration)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >static
getHits(Npc attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.getHits(T attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
getProjectileDuration(final CombatProjectile combatProjectile)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >static
hit(Npc attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.hit(T attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
hitsplat(Npc attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.hitsplat(T attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
init(T attacker, Mob defender)com.runehive.game.world.entity.combat.attack.listener.CombatListener< T extends Mob >
isAlwaysAccurate()com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
JaxXil()com.runehive.content.activity.infernomobs.JaxXil
MELEEcom.runehive.content.activity.infernomobs.JaxXilprivatestatic
missed(final Hit... hits)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >static
modifyAccuracy(Npc attacker, Mob defender, int roll)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyAccuracy(T attacker, Mob defender, int roll)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyAggressive(Npc attacker, Mob defender, int roll)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyAggressive(T attacker, Mob defender, int roll)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyAggressiveBonus(Npc attacker, Mob defender, int bonus)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyAggressiveBonus(T attacker, Mob defender, int bonus)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyAttackLevel(Npc attacker, Mob defender, int level)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyAttackLevel(T attacker, Mob defender, int level)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyDamage(Npc attacker, Mob defender, int damage)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyDamage(T attacker, Mob defender, int damage)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyDefenceLevel(Mob attacker, Npc defender, int level)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyDefenceLevel(Mob attacker, T defender, int level)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyDefensive(Mob attacker, Npc defender, int roll)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyDefensive(Mob attacker, T defender, int roll)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyDefensiveBonus(Mob attacker, Npc defender, int bonus)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyDefensiveBonus(Mob attacker, T defender, int bonus)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyMagicLevel(Npc attacker, Mob defender, int level)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyMagicLevel(T attacker, Mob defender, int level)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyOffensiveBonus(Npc attacker, Mob defender, int bonus)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyOffensiveBonus(T attacker, Mob defender, int bonus)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyRangedLevel(Npc attacker, Mob defender, int level)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyRangedLevel(T attacker, Mob defender, int level)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
modifyStrengthLevel(Npc attacker, Mob defender, int level)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.modifyStrengthLevel(T attacker, Mob defender, int level)com.runehive.game.world.entity.combat.FormulaModifier< T extends Mob >
nextMagicHit(T attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMagicHit(T attacker, Mob defender, int max)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMagicHit(T attacker, Mob defender, int max, CombatProjectile projectile)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMagicHit(T attacker, Mob defender, CombatProjectile projectile)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMagicHit(T attacker, Mob defender, int max, int hitDelay, int hitsplatDelay)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMeleeHit(T attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMeleeHit(T attacker, Mob defender, int max)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMeleeHit(T attacker, Mob defender, int max, boolean multipleHitsAllowed)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMeleeHit(T attacker, Mob defender, int max, int hitDelay, int hitsplatDelay)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextMeleeHit(T attacker, Mob defender, int max, int hitDelay, int hitsplatDelay, boolean multipleHitsAllowed)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextRangedHit(T attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextRangedHit(T attacker, Mob defender, int max)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextRangedHit(T attacker, Mob defender, int max, CombatProjectile projectile)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextRangedHit(T attacker, Mob defender, CombatProjectile projectile)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
nextRangedHit(T attacker, Mob defender, int max, int hitDelay, int hitsplatDelay)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >protected
onDamage(Npc defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.onDamage(T defender, Hit hit)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
onDeath(Mob attacker, Npc defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.onDeath(Mob attacker, T defender, Hit hit)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
onKill(Npc attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.onKill(T attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
performChecks(T attacker, Mob defender)com.runehive.game.world.entity.combat.attack.listener.CombatListener< T extends Mob >
preDeath(Mob attacker, Npc defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.preDeath(Mob attacker, T defender, Hit hit)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
preKill(Mob attacker, Mob defender, Hit hit)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
RANGEDcom.runehive.content.activity.infernomobs.JaxXilprivatestatic
start(Npc attacker, Mob defender, Hit[] hits)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.start(T attacker, Mob defender, Hit[] hits)com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >
STRATEGIEScom.runehive.content.activity.infernomobs.JaxXilprivatestatic
withinDistance(Npc attacker, Mob defender)com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy
com::runehive::game::world::entity::combat::strategy::CombatStrategy.withinDistance(T attacker, Mob defender)com.runehive.game.world.entity.combat.attack.listener.CombatListener< T extends Mob >