RuneHive-Game
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com.runehive.game.Projectile Member List

This is the complete list of members for com.runehive.game.Projectile, including all inherited members.

copy()com.runehive.game.Projectile
curvecom.runehive.game.Projectileprivate
delaycom.runehive.game.Projectileprivate
distancecom.runehive.game.Projectileprivate
durationcom.runehive.game.Projectileprivate
endHeightcom.runehive.game.Projectileprivate
getClientTicks()com.runehive.game.Projectile
getCurve()com.runehive.game.Projectile
getDelay()com.runehive.game.Projectile
getDistance()com.runehive.game.Projectile
getDuration()com.runehive.game.Projectile
getEndHeight()com.runehive.game.Projectile
getId()com.runehive.game.Projectile
getOffsetX()com.runehive.game.Projectile
getOffsetY()com.runehive.game.Projectile
getStartHeight()com.runehive.game.Projectile
idcom.runehive.game.Projectileprivate
MAGIC_DELAYScom.runehive.game.Projectilestatic
offsetXcom.runehive.game.Projectileprivate
offsetYcom.runehive.game.Projectileprivate
Projectile(int id, int delay, int duration, int startHeight, int endHeight, int curve, int distance, int offsetX, int offsetY)com.runehive.game.Projectile
Projectile(int id, int delay, int duration, int startHeight, int endHeight, int curve, int distance)com.runehive.game.Projectile
Projectile(int id, int delay, int duration, int startHeight, int endHeight, int curve)com.runehive.game.Projectile
Projectile(int id, int delay, int duration, int startHeight, int endHeight)com.runehive.game.Projectile
Projectile(int id)com.runehive.game.Projectile
RANGED_DELAYScom.runehive.game.Projectilestatic
send(Mob source, Mob target)com.runehive.game.Projectile
send(Mob source, Position target)com.runehive.game.Projectile
setCurve(int curve)com.runehive.game.Projectile
setDelay(int delay)com.runehive.game.Projectile
setDistance(int distance)com.runehive.game.Projectile
setDuration(int duration)com.runehive.game.Projectile
setEndHeight(int endHeight)com.runehive.game.Projectile
setId(int id)com.runehive.game.Projectile
setOffsetX(int offsetX)com.runehive.game.Projectile
setOffsetY(int offsetY)com.runehive.game.Projectile
setStartHeight(int startHeight)com.runehive.game.Projectile
startHeightcom.runehive.game.Projectileprivate