| copy() | com.runehive.game.world.position.Position | |
| create(int x, int y, int z) | com.runehive.game.world.position.Position | static |
| create(int x, int y) | com.runehive.game.world.position.Position | static |
| east() | com.runehive.game.world.position.Position | |
| equals(Object obj) | com.runehive.game.world.position.Position | |
| getChebyshevDistance(Position other) | com.runehive.game.world.position.Position | |
| getChebyshevDistance(int x1, int y1, int x2, int y2) | com.runehive.game.world.position.Position | |
| getChevDistance(Position other) | com.runehive.game.world.position.Position | |
| getChunkX() | com.runehive.game.world.position.Position | |
| getChunkY() | com.runehive.game.world.position.Position | |
| getCoordFaceX(final int sizeX) | com.runehive.game.world.position.Position | |
| getCoordFaceX(final int sizeX, final int sizeY, final int rotation) | com.runehive.game.world.position.Position | |
| getCoordFaceY(final int sizeY) | com.runehive.game.world.position.Position | |
| getCoordFaceY(final int sizeX, final int sizeY, final int rotation) | com.runehive.game.world.position.Position | |
| getDelta(Position location, Position other) | com.runehive.game.world.position.Position | |
| getDistance(Position other) | com.runehive.game.world.position.Position | |
| getDistance(Position first, Position second) | com.runehive.game.world.position.Position | static |
| getDistances(Position other) | com.runehive.game.world.position.Position | |
| getHeight() | com.runehive.game.world.position.Position | |
| getLocalX() | com.runehive.game.world.position.Position | |
| getLocalX(Position origin) | com.runehive.game.world.position.Position | |
| getLocalY() | com.runehive.game.world.position.Position | |
| getLocalY(Position origin) | com.runehive.game.world.position.Position | |
| getLongestDelta(Position other) | com.runehive.game.world.position.Position | |
| getManhattanDistance(Interactable origin, Interactable target) | com.runehive.game.world.position.Position | static |
| getManhattanDistance(Position other) | com.runehive.game.world.position.Position | |
| getManhattanDistance(Position first, Position second) | com.runehive.game.world.position.Position | static |
| getRegion() | com.runehive.game.world.position.Position | |
| getRegionX() | com.runehive.game.world.position.Position | |
| getRegionY() | com.runehive.game.world.position.Position | |
| getX() | com.runehive.game.world.position.Position | |
| getY() | com.runehive.game.world.position.Position | |
| hash(int x, int y, int z) | com.runehive.game.world.position.Position | static |
| hashCode() | com.runehive.game.world.position.Position | |
| height | com.runehive.game.world.position.Position | private |
| HEIGHT_LEVELS | com.runehive.game.world.position.Position | static |
| inLocation(Position southWest, Position northEast, boolean inclusive) | com.runehive.game.world.position.Position | |
| isViewableFrom(Position other) | com.runehive.game.world.position.Position | |
| isWithinDiagonalDistance(Mob attacker, Mob defender, int distance) | com.runehive.game.world.position.Position | static |
| isWithinDistance(Position other, int radius) | com.runehive.game.world.position.Position | |
| matches(int x, int y) | com.runehive.game.world.position.Position | |
| matches(int x, int y, int z) | com.runehive.game.world.position.Position | |
| north() | com.runehive.game.world.position.Position | |
| northEast() | com.runehive.game.world.position.Position | |
| northWest() | com.runehive.game.world.position.Position | |
| Position(int x, int y) | com.runehive.game.world.position.Position | |
| Position(int x, int y, int height) | com.runehive.game.world.position.Position | |
| south() | com.runehive.game.world.position.Position | |
| southEast() | com.runehive.game.world.position.Position | |
| southWest() | com.runehive.game.world.position.Position | |
| toString() | com.runehive.game.world.position.Position | |
| transform(int diffX, int diffY, int diffZ) | com.runehive.game.world.position.Position | |
| transform(int diffX, int diffY) | com.runehive.game.world.position.Position | |
| transform(Position other) | com.runehive.game.world.position.Position | |
| west() | com.runehive.game.world.position.Position | |
| x | com.runehive.game.world.position.Position | private |
| y | com.runehive.game.world.position.Position | private |