RuneHive-Game
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com.runehive.game.world.region.Region Member List

This is the complete list of members for com.runehive.game.world.region.Region, including all inherited members.

ACTIVE_OBJECTcom.runehive.game.world.region.Regionstatic
addGroundItem(GroundItem item)com.runehive.game.world.region.Region
addNpc(Npc npc)com.runehive.game.world.region.Region
addObject(GameObject object)com.runehive.game.world.region.Region
addPlayer(Player player)com.runehive.game.world.region.Region
blockscom.runehive.game.world.region.Regionprivate
CHUNK_SIZEcom.runehive.game.world.region.Regionprivatestatic
contains(Position position)com.runehive.game.world.region.Region
contains(int x, int y)com.runehive.game.world.region.Region
containsNpc(int height, Npc npc)com.runehive.game.world.region.Region
containsObject(int height, GameObject object)com.runehive.game.world.region.Region
containsObject(Position position)com.runehive.game.world.region.Region
containsPlayer(int height, Player player)com.runehive.game.world.region.Region
getBlock(int height)com.runehive.game.world.region.Regionprivate
getCustomObject(int id, Position position)com.runehive.game.world.region.Region
getFlags(int height, int x, int y)com.runehive.game.world.region.Region
getGameObject(int id, Position position)com.runehive.game.world.region.Region
getGroundItem(int id, Position position)com.runehive.game.world.region.Region
getGroundItems(Position position)com.runehive.game.world.region.Region
getId()com.runehive.game.world.region.Region
getNpcs(int height)com.runehive.game.world.region.Region
getObjects(Position position)com.runehive.game.world.region.Region
getPlayers(int height)com.runehive.game.world.region.Region
getSurroundingRegions()com.runehive.game.world.region.Region
getX()com.runehive.game.world.region.Region
getY()com.runehive.game.world.region.Region
idcom.runehive.game.world.region.Regionprivate
reachable(Interactable source, Interactable target)com.runehive.game.world.region.Regionstatic
reachable(Position source, int sourceWidth, int sourceLength, Position target, int targetWidth, int targetLength)com.runehive.game.world.region.Regionstatic
Region(int x, int y)com.runehive.game.world.region.Region
removeGroundItem(GroundItem item)com.runehive.game.world.region.Region
removeNpc(Npc npc)com.runehive.game.world.region.Region
removeObject(GameObject object)com.runehive.game.world.region.Region
removePlayer(Player player)com.runehive.game.world.region.Region
sendGameObjects(Player player)com.runehive.game.world.region.Region
sendGroundItems(Player player)com.runehive.game.world.region.Region
setFlags(int height, int x, int y, int flags)com.runehive.game.world.region.Region
setSurroundingRegions(Optional< Region[]> surroundingRegions)com.runehive.game.world.region.Region
SIZEcom.runehive.game.world.region.Regionstatic
skip(GameObject gameObject)com.runehive.game.world.region.Region
SKIPPED_OBJECTScom.runehive.game.world.region.Regionstatic
surroundingRegionscom.runehive.game.world.region.Regionprivate
toString()com.runehive.game.world.region.Region
unsetFlags(int height, int x, int y, int flags)com.runehive.game.world.region.Region
VIEW_DISTANCEcom.runehive.game.world.region.Regionstatic
xcom.runehive.game.world.region.Regionprivate
ycom.runehive.game.world.region.Regionprivate