| ACTIVE_OBJECT | com.runehive.game.world.region.Region | static |
| addGroundItem(GroundItem item) | com.runehive.game.world.region.Region | |
| addNpc(Npc npc) | com.runehive.game.world.region.Region | |
| addObject(GameObject object) | com.runehive.game.world.region.Region | |
| addPlayer(Player player) | com.runehive.game.world.region.Region | |
| blocks | com.runehive.game.world.region.Region | private |
| CHUNK_SIZE | com.runehive.game.world.region.Region | privatestatic |
| contains(Position position) | com.runehive.game.world.region.Region | |
| contains(int x, int y) | com.runehive.game.world.region.Region | |
| containsNpc(int height, Npc npc) | com.runehive.game.world.region.Region | |
| containsObject(int height, GameObject object) | com.runehive.game.world.region.Region | |
| containsObject(Position position) | com.runehive.game.world.region.Region | |
| containsPlayer(int height, Player player) | com.runehive.game.world.region.Region | |
| getBlock(int height) | com.runehive.game.world.region.Region | private |
| getCustomObject(int id, Position position) | com.runehive.game.world.region.Region | |
| getFlags(int height, int x, int y) | com.runehive.game.world.region.Region | |
| getGameObject(int id, Position position) | com.runehive.game.world.region.Region | |
| getGroundItem(int id, Position position) | com.runehive.game.world.region.Region | |
| getGroundItems(Position position) | com.runehive.game.world.region.Region | |
| getId() | com.runehive.game.world.region.Region | |
| getNpcs(int height) | com.runehive.game.world.region.Region | |
| getObjects(Position position) | com.runehive.game.world.region.Region | |
| getPlayers(int height) | com.runehive.game.world.region.Region | |
| getSurroundingRegions() | com.runehive.game.world.region.Region | |
| getX() | com.runehive.game.world.region.Region | |
| getY() | com.runehive.game.world.region.Region | |
| id | com.runehive.game.world.region.Region | private |
| reachable(Interactable source, Interactable target) | com.runehive.game.world.region.Region | static |
| reachable(Position source, int sourceWidth, int sourceLength, Position target, int targetWidth, int targetLength) | com.runehive.game.world.region.Region | static |
| Region(int x, int y) | com.runehive.game.world.region.Region | |
| removeGroundItem(GroundItem item) | com.runehive.game.world.region.Region | |
| removeNpc(Npc npc) | com.runehive.game.world.region.Region | |
| removeObject(GameObject object) | com.runehive.game.world.region.Region | |
| removePlayer(Player player) | com.runehive.game.world.region.Region | |
| sendGameObjects(Player player) | com.runehive.game.world.region.Region | |
| sendGroundItems(Player player) | com.runehive.game.world.region.Region | |
| setFlags(int height, int x, int y, int flags) | com.runehive.game.world.region.Region | |
| setSurroundingRegions(Optional< Region[]> surroundingRegions) | com.runehive.game.world.region.Region | |
| SIZE | com.runehive.game.world.region.Region | static |
| skip(GameObject gameObject) | com.runehive.game.world.region.Region | |
| SKIPPED_OBJECTS | com.runehive.game.world.region.Region | static |
| surroundingRegions | com.runehive.game.world.region.Region | private |
| toString() | com.runehive.game.world.region.Region | |
| unsetFlags(int height, int x, int y, int flags) | com.runehive.game.world.region.Region | |
| VIEW_DISTANCE | com.runehive.game.world.region.Region | static |
| x | com.runehive.game.world.region.Region | private |
| y | com.runehive.game.world.region.Region | private |