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RuneHive-Game
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The ChannelInitializer implementation that will setup the games networking pipeline.
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Protected Member Functions | |
| void | initChannel (SocketChannel ch) |
The ChannelInitializer implementation that will setup the games networking pipeline.
Definition at line 18 of file ServerPipelineInitializer.java.
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protected |
Definition at line 21 of file ServerPipelineInitializer.java.
References com.runehive.Config.IDLE_TIMEOUT, com.runehive.Config.SESSION_KEY, and com.runehive.Config.SUPPORT_HAPROXY.