Handles the achievements.
static int getDifficultyAmount(AchievementType difficulty)
static int getDifficultyCompletion(Player player, AchievementType difficulty)
Handles getting the amount of achievements completed based on it's difficulty.
static int getTotalCompleted(Player player)
Gets the total amount of achievements completed.
static int getColor(Player player, AchievementType difficulty)
AchievementWriter(Player player)
InterfaceWriter(Player player)
Holds all the achievements.
The types of achievement types.