1package com.runehive.game.world.entity.combat.effect.impl;
3import com.runehive.game.world.entity.combat.effect.CombatEffect;
4import com.runehive.game.world.entity.mob.Mob;
5import com.runehive.game.world.entity.mob.player.Player;
6import com.runehive.game.world.position.Area;
void unskull()
Unskulls the player.
CombatEffect(int delay)
Creates a new CombatEffect.
CombatSkullEffect()
Creates a new CombatSkullEffect.
boolean apply(Mob mob)
Applies this effect to mob.
void process(Mob mob)
Provides processing for this effect on mob.
boolean removeOn(Mob mob)
Removes this effect from mob if needed.
boolean onLogin(Mob mob)
Executed on login, primarily used to re-apply the effect to mob.
This class represents a character controlled by a player.
Handles checking if mobs are in a certain area.
static boolean inWilderness(Position position)