Skulling(Player player)
Constructs a new Skulling class.
void skull(Player attacking, SkullHeadIconType icon)
Skulls the player and deposit's the attacked player into the list.
SkullHeadIconType icon
Their skull icon identification.
SkullHeadIconType getHeadIconType()
Gets the skull icon.
void skull(SkullHeadIconType icon)
SkullRemoveTask skullRemoveTask
final List< String > attacked
All the other player's this entity has attacked.
SkullRemoveTask getSkullRemoveTask()
void checkForSkulling(Player opponent)
Checks if player requires a skull upon attacking another player.
Player player
The player of this class.
static boolean inGameArea(Player player)
Handles checking if the player is in the LMS game area.