1package com.osroyale.game.world.entity.combat.strategy.npc.boss.dagannoths;
3import com.osroyale.game.world.entity.combat.attack.FightType;
4import com.osroyale.game.world.entity.combat.hit.CombatHit;
5import com.osroyale.game.world.entity.combat.strategy.npc.NpcMagicStrategy;
6import com.osroyale.game.world.entity.mob.Mob;
7import com.osroyale.game.world.entity.mob.npc.Npc;
9import static com.osroyale.game.world.entity.combat.projectile.CombatProjectile.getDefinition;
33public class DagannothPrime
extends NpcMagicStrategy {
35 public DagannothPrime() {
36 super(getDefinition(
"Water Wave"));
40 public int getAttackDelay(
Npc attacker,
Mob defender,
FightType fightType) {
46 return new CombatHit[] { nextMagicHit(attacker, defender, 50) };