RuneHive-Tarnish
Neural OSRS Enhancement Framework
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DragonMace.java
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package
com.osroyale.game.world.entity.combat.strategy.player.special.melee;
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import
com.osroyale.content.achievement.AchievementHandler;
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import
com.osroyale.content.achievement.AchievementKey;
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import
com.osroyale.game.Animation;
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import
com.osroyale.game.Graphic;
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import
com.osroyale.game.UpdatePriority;
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import
com.osroyale.game.world.entity.combat.attack.FightType;
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import
com.osroyale.game.world.entity.combat.hit.Hit;
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import
com.osroyale.game.world.entity.combat.strategy.player.PlayerMeleeStrategy;
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import
com.osroyale.game.world.entity.mob.Mob;
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import
com.osroyale.game.world.entity.mob.player.Player;
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public
class
DragonMace
extends
PlayerMeleeStrategy {
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private
static
final
Animation
ANIMATION =
new
Animation
(1060,
UpdatePriority
.
HIGH
);
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private
static
final
Graphic
GRAPHIC =
new
Graphic
(251);
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private
static
final
DragonMace INSTANCE =
new
DragonMace();
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private
DragonMace() { }
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@Override
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public
void
start(
Player
attacker,
Mob
defender,
Hit
[] hits) {
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super.start(attacker, defender, hits);
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attacker.graphic(GRAPHIC);
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}
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@Override
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public
void
hitsplat(
Player
attacker,
Mob
defender,
Hit
hit) {
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super.hitsplat(attacker, defender, hit);
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if
(defender.
isPlayer
() && hit.getDamage() >= 45) {
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AchievementHandler
.
activate
(attacker,
AchievementKey
.DMACE_MAX);
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}
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}
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@Override
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public
void
onKill(
Player
attacker,
Mob
defender,
Hit
hit) {
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AchievementHandler
.
activate
(attacker,
AchievementKey
.DMACE_SPEC);
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}
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@Override
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public
int
getAttackDelay(
Player
attacker,
Mob
defender,
FightType
fightType) {
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return
3;
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}
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@Override
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public
Animation
getAttackAnimation(
Player
attacker,
Mob
defender) {
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return
ANIMATION;
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}
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@Override
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public
int
modifyAccuracy(
Player
attacker,
Mob
defender,
int
roll) {
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return
roll * 5 / 4;
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}
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@Override
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public
int
modifyDamage(
Player
attacker,
Mob
defender,
int
damage) {
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return
3 / 2;
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}
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public
static
DragonMace
get
() {
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return
INSTANCE;
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}
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}
com.osroyale.content.achievement.AchievementHandler
Definition
AchievementHandler.java:50
com.osroyale.content.achievement.AchievementHandler.activate
static void activate(Player player, AchievementKey achievement)
Definition
AchievementHandler.java:57
com.osroyale.game.Animation
Definition
Animation.java:45
com.osroyale.game.Graphic
Definition
Graphic.java:45
com.osroyale.game.world.entity.combat.hit.Hit
Definition
Hit.java:44
com.osroyale.game.world.entity.mob.Mob
Definition
Mob.java:103
com.osroyale.game.world.entity.mob.Mob.isPlayer
final boolean isPlayer()
Definition
Mob.java:601
com.osroyale.game.world.entity.mob.player.Player
Definition
Player.java:162
com.osroyale.content.achievement.AchievementKey
Definition
AchievementKey.java:34
com.osroyale.game.UpdatePriority
Definition
UpdatePriority.java:35
com.osroyale.game.UpdatePriority.HIGH
HIGH
Definition
UpdatePriority.java:47
com.osroyale.game.world.entity.combat.attack.FightType
Definition
FightType.java:52