1package com.runehive.content.wintertodt.actions;
3import com.runehive.Config;
4import com.runehive.content.wintertodt.Wintertodt;
5import com.runehive.content.wintertodt.WintertodtAction;
6import com.runehive.game.world.entity.mob.player.Player;
7import com.runehive.game.world.entity.skill.Skill;
8import com.runehive.game.world.items.Item;
24 getMob().action.getCurrentAction().cancel();
33 getMob().inventory.refresh();
40 getMob().action.getCurrentAction().cancel();
The class that contains setting-related constants for the server.
static final double FLETCHING_MODIFICATION
The experience modification for fletching.
WintertodtAction(Player player)
static final int BRUMA_ROOT
Item ids.
static final int BRUMA_KINDLING
void execute()
A function representing the unit of work that will be carried out.
FletchKindling(Player player, int amount)
T getMob()
Gets the player.
This class represents a character controlled by a player.
Represents a trainable and usable skill.
static final byte getLevelForExperience(double experience)
Gets the level for a given experience amount.
static final int FLETCHING
The fletching skill id.
The container class that represents an item that can be interacted with.