1package com.runehive.game.task.impl;
3import com.runehive.content.skill.impl.hunter.trap.Trap;
4import com.runehive.content.skill.impl.hunter.trap.TrapExecution;
5import com.runehive.content.skill.impl.hunter.trap.TrapManager;
6import com.runehive.game.task.Task;
7import com.runehive.game.world.World;
9import java.util.Iterator;
28 while (iterator.hasNext()) {
29 final Trap trap = iterator.next();
static boolean trapTimerManagement(Trap trap)
static void setTrapProcess(Trap trap)
static List< Trap > traps
static void deregister(Trap trap)
synchronized final void cancel()
Cancels all subsequent executions.
Task(boolean instant, int delay)
Creates a new Task.
void onCancel(boolean logout)
A function executed on cancellation.
void execute()
A function representing the unit of work that will be carried out.
Represents the game world.
static void schedule(Task task)
Submits a new event.
final boolean isRegistered()