17 public int modifyAttackLevel(
Player attacker,
Mob defender,
int level) {
18 if (attacker.equals(defender) || attacker.slayer.getTask() !=
null && attacker.slayer.getTask().
valid(defender.
getName()))
24 public int modifyStrengthLevel(
Player attacker,
Mob defender,
int level) {
25 if (attacker.equals(defender) || attacker.slayer.getTask() !=
null && attacker.slayer.getTask().
valid(defender.
getName()))
31 public int modifyRangedLevel(
Player attacker,
Mob defender,
int level) {
32 if (attacker.equals(defender) || attacker.slayer.getTask() !=
null && attacker.slayer.getTask().
valid(defender.
getName()))
33 return level * 23 / 20;
38 public int modifyMagicLevel(
Player attacker,
Mob defender,
int level) {
39 if (attacker.equals(defender) || attacker.slayer.getTask() !=
null && attacker.slayer.getTask().
valid(defender.
getName()))
40 return level * 23 / 20;
boolean valid(String name)