RuneHive-Game
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MainMeleePreload.java
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1package com.runehive.content.preloads.impl;
2
3import com.runehive.content.preloads.Preload;
4import com.runehive.content.preloads.PreloadRepository;
5import com.runehive.content.skill.impl.magic.Spellbook;
6import com.runehive.game.world.items.Item;
7
8/**
9 * Handles a basic melee equipment preload.
10 *
11 * @author Daniel
12 */
13public class MainMeleePreload implements Preload {
14
15 @Override
16 public String title() {
17 return "<icon=23> Main Melee";
18 }
19
20 @Override
22 return Spellbook.LUNAR;
23 }
24
25 @Override
26 public Item[] equipment() {
27 return new Item[]{
28 /* HELM_SLOT */ new Item(10828), // HELM OF NEITZ
29 /* CAPE_SLOT */ new Item(PreloadRepository.CAPE), // CAPE
30 /* AMULET_SLOT */ new Item(1725), // AMULET OF STRENGTH
31 /* WEAPON_SLOT */ new Item(4587), // DRAGON SCIMITAR
32 /* CHEST_SLOT */ new Item(1127), // RUNE_PLATEBODY
33 /* SHIELD_SLOT */ new Item(8850), // RUNE DEFENDER
34 /* LEGS_SLOT */ new Item(1079), // RUNE PLATELEGS
35 /* HANDS_SLOT */ new Item(7461), // DRAGON GLOVES
36 /* FEET_SLOT */ new Item(3105), // CLIMBING BOOTS
37 /* RING_SLOT */ new Item(2550), // RING OF RECOIL
38 /* ARROWS_SLOT */ null
39 };
40 }
41
42 @Override
43 public Item[] inventory() {
44 return new Item[]{
45 new Item(5698), // DRAGON DAGGER(P++)
46 new Item(385), // SHARK
47 new Item(385), // SHARK
48 new Item(3144), // COOKED KARAMBWAN
49 new Item(385), // SHARK
50 new Item(385), // SHARK
51 new Item(385), // SHARK
52 new Item(3144), // COOKED KARAMBWAN
53 new Item(385), // SHARK
54 new Item(385), // SHARK
55 new Item(385), // SHARK
56 new Item(3144), // COOKED KARAMBWAN
57 new Item(385), // SHARK
58 new Item(385), // SHARK
59 new Item(385), // SHARK
60 new Item(3144), // COOKED KARAMBWAN
61 new Item(6685), // SARADOMIN BREW(4)
62 new Item(385), // SHARK
63 new Item(385), // SHARK
64 new Item(3144), // COOKED KARAMBWAN
65 new Item(3024), // SUPER RESTORE(4)
66 new Item(3024), // SUPER RESTORE(4)
67 new Item(2440), // SUPER STRENGTH(4)
68 new Item(2442), // SUPER DEFENCE(4)
69 new Item(560, 500), // DEATH RUNE
70 new Item(9075, 500), // ASTRAL RUNE
71 new Item(557, 1000), // EARTH RUNE
72 new Item(2436), // SUPER ATTACK(4)
73 };
74 }
75
76 @Override
77 public int[] skills() {
78 return new int[]{
79 99, // ATTACK
80 99, // DEFENCE
81 99, // STRENGTH
82 99, // HITPOINTS
83 99, // RANGED
84 99, // PRAYER
85 99, // MAGIC
86 };
87 }
88}
static final int CAPE
The indexes of all random preloads.
Handles a basic melee equipment preload.
The container class that represents an item that can be interacted with.
Definition Item.java:21
The in-game spellbooks for players.
Definition Spellbook.java:8