RuneHive-Tarnish
Neural OSRS Enhancement Framework
Loading...
Searching...
No Matches
MainMeleePreload.java
1package com.osroyale.content.preloads.impl;
2
3import com.osroyale.content.preloads.Preload;
4import com.osroyale.content.preloads.PreloadRepository;
5import com.osroyale.content.skill.impl.magic.Spellbook;
6import com.osroyale.game.world.items.Item;
7
45
46public class MainMeleePreload implements Preload {
47
48 @Override
49 public String title() {
50 return "<icon=23> Main Melee";
51 }
52
53 @Override
54 public Spellbook spellbook() {
55 return Spellbook.LUNAR;
56 }
57
58 @Override
59 public Item[] equipment() {
60 return new Item[]{
61 /* HELM_SLOT */ new Item(10828), // HELM OF NEITZ
62 /* CAPE_SLOT */ new Item(PreloadRepository.CAPE), // CAPE
63 /* AMULET_SLOT */ new Item(1725), // AMULET OF STRENGTH
64 /* WEAPON_SLOT */ new Item(4587), // DRAGON SCIMITAR
65 /* CHEST_SLOT */ new Item(1127), // RUNE_PLATEBODY
66 /* SHIELD_SLOT */ new Item(8850), // RUNE DEFENDER
67 /* LEGS_SLOT */ new Item(1079), // RUNE PLATELEGS
68 /* HANDS_SLOT */ new Item(7461), // DRAGON GLOVES
69 /* FEET_SLOT */ new Item(3105), // CLIMBING BOOTS
70 /* RING_SLOT */ new Item(2550), // RING OF RECOIL
71 /* ARROWS_SLOT */ null
72 };
73 }
74
75 @Override
76 public Item[] inventory() {
77 return new Item[]{
78 new Item(5698), // DRAGON DAGGER(P++)
79 new Item(385), // SHARK
80 new Item(385), // SHARK
81 new Item(3144), // COOKED KARAMBWAN
82 new Item(385), // SHARK
83 new Item(385), // SHARK
84 new Item(385), // SHARK
85 new Item(3144), // COOKED KARAMBWAN
86 new Item(385), // SHARK
87 new Item(385), // SHARK
88 new Item(385), // SHARK
89 new Item(3144), // COOKED KARAMBWAN
90 new Item(385), // SHARK
91 new Item(385), // SHARK
92 new Item(385), // SHARK
93 new Item(3144), // COOKED KARAMBWAN
94 new Item(6685), // SARADOMIN BREW(4)
95 new Item(385), // SHARK
96 new Item(385), // SHARK
97 new Item(3144), // COOKED KARAMBWAN
98 new Item(3024), // SUPER RESTORE(4)
99 new Item(3024), // SUPER RESTORE(4)
100 new Item(2440), // SUPER STRENGTH(4)
101 new Item(2442), // SUPER DEFENCE(4)
102 new Item(560, 500), // DEATH RUNE
103 new Item(9075, 500), // ASTRAL RUNE
104 new Item(557, 1000), // EARTH RUNE
105 new Item(2436), // SUPER ATTACK(4)
106 };
107 }
108
109 @Override
110 public int[] skills() {
111 return new int[]{
112 99, // ATTACK
113 99, // DEFENCE
114 99, // STRENGTH
115 99, // HITPOINTS
116 99, // RANGED
117 99, // PRAYER
118 99, // MAGIC
119 };
120 }
121}