RuneHive-Game
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com.runehive.content.preloads.impl.MainMeleePreload Class Reference

Handles a basic melee equipment preload. More...

Inheritance diagram for com.runehive.content.preloads.impl.MainMeleePreload:
Collaboration diagram for com.runehive.content.preloads.impl.MainMeleePreload:

Public Member Functions

Item[] equipment ()
Item[] inventory ()
int[] skills ()
Spellbook spellbook ()
String title ()

Detailed Description

Handles a basic melee equipment preload.

Author
Daniel

Definition at line 13 of file MainMeleePreload.java.

Member Function Documentation

◆ equipment()

Item[] com.runehive.content.preloads.impl.MainMeleePreload.equipment ( )

Implements com.runehive.content.preloads.Preload.

Definition at line 26 of file MainMeleePreload.java.

26 {
27 return new Item[]{
28 /* HELM_SLOT */ new Item(10828), // HELM OF NEITZ
29 /* CAPE_SLOT */ new Item(PreloadRepository.CAPE), // CAPE
30 /* AMULET_SLOT */ new Item(1725), // AMULET OF STRENGTH
31 /* WEAPON_SLOT */ new Item(4587), // DRAGON SCIMITAR
32 /* CHEST_SLOT */ new Item(1127), // RUNE_PLATEBODY
33 /* SHIELD_SLOT */ new Item(8850), // RUNE DEFENDER
34 /* LEGS_SLOT */ new Item(1079), // RUNE PLATELEGS
35 /* HANDS_SLOT */ new Item(7461), // DRAGON GLOVES
36 /* FEET_SLOT */ new Item(3105), // CLIMBING BOOTS
37 /* RING_SLOT */ new Item(2550), // RING OF RECOIL
38 /* ARROWS_SLOT */ null
39 };
40 }

References com.runehive.content.preloads.PreloadRepository.CAPE.

◆ inventory()

Item[] com.runehive.content.preloads.impl.MainMeleePreload.inventory ( )

Implements com.runehive.content.preloads.Preload.

Definition at line 43 of file MainMeleePreload.java.

43 {
44 return new Item[]{
45 new Item(5698), // DRAGON DAGGER(P++)
46 new Item(385), // SHARK
47 new Item(385), // SHARK
48 new Item(3144), // COOKED KARAMBWAN
49 new Item(385), // SHARK
50 new Item(385), // SHARK
51 new Item(385), // SHARK
52 new Item(3144), // COOKED KARAMBWAN
53 new Item(385), // SHARK
54 new Item(385), // SHARK
55 new Item(385), // SHARK
56 new Item(3144), // COOKED KARAMBWAN
57 new Item(385), // SHARK
58 new Item(385), // SHARK
59 new Item(385), // SHARK
60 new Item(3144), // COOKED KARAMBWAN
61 new Item(6685), // SARADOMIN BREW(4)
62 new Item(385), // SHARK
63 new Item(385), // SHARK
64 new Item(3144), // COOKED KARAMBWAN
65 new Item(3024), // SUPER RESTORE(4)
66 new Item(3024), // SUPER RESTORE(4)
67 new Item(2440), // SUPER STRENGTH(4)
68 new Item(2442), // SUPER DEFENCE(4)
69 new Item(560, 500), // DEATH RUNE
70 new Item(9075, 500), // ASTRAL RUNE
71 new Item(557, 1000), // EARTH RUNE
72 new Item(2436), // SUPER ATTACK(4)
73 };
74 }

◆ skills()

int[] com.runehive.content.preloads.impl.MainMeleePreload.skills ( )

Implements com.runehive.content.preloads.Preload.

Definition at line 77 of file MainMeleePreload.java.

77 {
78 return new int[]{
79 99, // ATTACK
80 99, // DEFENCE
81 99, // STRENGTH
82 99, // HITPOINTS
83 99, // RANGED
84 99, // PRAYER
85 99, // MAGIC
86 };
87 }

◆ spellbook()

Spellbook com.runehive.content.preloads.impl.MainMeleePreload.spellbook ( )

Implements com.runehive.content.preloads.Preload.

Definition at line 21 of file MainMeleePreload.java.

21 {
22 return Spellbook.LUNAR;
23 }

References com.runehive.content.skill.impl.magic.Spellbook.LUNAR.

◆ title()

String com.runehive.content.preloads.impl.MainMeleePreload.title ( )

Implements com.runehive.content.preloads.Preload.

Definition at line 16 of file MainMeleePreload.java.

16 {
17 return "<icon=23> Main Melee";
18 }

The documentation for this class was generated from the following file: