1package com.runehive.game.world.entity.combat.attack.listener.other.prayer;
3import com.runehive.game.world.entity.combat.CombatType;
4import com.runehive.game.world.entity.combat.attack.listener.SimplifiedListener;
5import com.runehive.game.world.entity.mob.Mob;
18 return damage * 103 / 100;
int modifyDamage(Mob attacker, Mob defender, int damage)
int modifyDefenceLevel(Mob attacker, Mob defender, int level)
int modifyRangedLevel(Mob attacker, Mob defender, int level)
abstract< T extends Mob > CombatStrategy<? super T > getStrategy()
The combat strategy of the mob.