57 public void attack(
Player attacker,
Mob defender,
Hit hit) {
58 super.attack(attacker, defender, hit);
59 attacker.graphic(GRAPHIC);
63 public void finishOutgoing(
Player attacker,
Mob defender) {
64 defender.graphic(OTHER_GRAPHIC);
69 CombatHit melee = nextMeleeHit(attacker, defender);
70 return new CombatHit[]{melee, nextMagicHit(attacker, defender, 16, 1, 0)};
79 public int modifyAccuracy(
Player attacker,
Mob defender,
int roll) {