1package com.runehive.game.world.entity.combat.strategy.player.special.melee;
3import com.runehive.game.Animation;
4import com.runehive.game.Graphic;
5import com.runehive.game.UpdatePriority;
6import com.runehive.game.world.entity.combat.hit.CombatHit;
7import com.runehive.game.world.entity.combat.hit.Hit;
8import com.runehive.game.world.entity.combat.strategy.player.PlayerMeleeStrategy;
9import com.runehive.game.world.entity.mob.Mob;
10import com.runehive.game.world.entity.mob.player.Player;
29 super.attack(attacker, defender,
hit);
Class that models a single animation used by an entity.
Represents a single graphic that can be used by entities.
A wrapper for a Hit object, adding additional variables for hit and hitsplat delays.
A Hit object holds the damage amount and hitsplat data.
CombatHit nextMeleeHit(T attacker, Mob defender)
final CombatHit nextMagicHit(T attacker, Mob defender)
void hit(Player attacker, Mob defender, Hit hit)
Handles the saradomin sword weapon special attack.
static final Animation ANIMATION
CombatHit[] getHits(Player attacker, Mob defender)
void attack(Player attacker, Mob defender, Hit hit)
static final SaradominSword INSTANCE
static final Graphic OTHER_GRAPHIC
void finishOutgoing(Player attacker, Mob defender)
Animation getAttackAnimation(Player attacker, Mob defender)
int modifyAccuracy(Player attacker, Mob defender, int roll)
static final Graphic GRAPHIC
Optional< Graphic > graphic
This class represents a character controlled by a player.
Represents different priorities for updating.