1package com.runehive.net.packet.out;
3import com.runehive.game.world.entity.mob.player.Player;
4import com.runehive.net.packet.OutgoingPacket;
This class represents a character controlled by a player.
final PacketBuilder builder
OutgoingPacket(int opcode, int capacity)
SendMinimapState(MinimapState state)
boolean encode(Player player)
Represents the state a minimap can be in.
UNCLICKABLE
The state where the map is visible, but clicking is disabled.
NORMAL
The default state where the map is visible and clicking is enabled.
HIDDEN
The state where the map is pitch black, and clicking is disabled.