1package com.osroyale.game.world.entity.combat.strategy.player.special.melee;
3import com.osroyale.game.Animation;
4import com.osroyale.game.UpdatePriority;
5import com.osroyale.game.world.entity.combat.attack.FightType;
6import com.osroyale.game.world.entity.combat.hit.Hit;
7import com.osroyale.game.world.entity.combat.strategy.player.PlayerMeleeStrategy;
8import com.osroyale.game.world.entity.mob.Mob;
9import com.osroyale.game.world.entity.mob.player.Player;
38public class VestaLongsword
extends PlayerMeleeStrategy {
40 private static final VestaLongsword INSTANCE =
new VestaLongsword();
42 private VestaLongsword() { }
45 public void start(
Player attacker,
Mob defender,
Hit[] hits) {
46 super.start(attacker, defender, hits);
50 public void hitsplat(
Player attacker,
Mob defender,
Hit hit) {
51 super.hitsplat(attacker, defender, hit);
55 public void onKill(
Player attacker,
Mob defender,
Hit hit) {
69 public int modifyAccuracy(
Player attacker,
Mob defender,
int roll) {
74 public int modifyDamage(
Player attacker,
Mob defender,
int damage) {
78 public static VestaLongsword
get() {