1package com.runehive.content.wintertodt.actions;
3import com.runehive.Config;
4import com.runehive.content.wintertodt.Wintertodt;
5import com.runehive.game.action.Action;
6import com.runehive.game.action.policy.WalkablePolicy;
7import com.runehive.game.world.entity.mob.player.Player;
8import com.runehive.game.world.entity.skill.Skill;
9import com.runehive.game.world.items.Item;
34 getMob().action.getCurrentAction().cancel();
40 getMob().message(
"You combine the bruma herb into the unfinished potion.");
45 getMob().inventory.refresh();
52 getMob().action.getCurrentAction().cancel();
The class that contains setting-related constants for the server.
static final double HERBLORE_MODIFICATION
The experience modification for herblore.
static final int BRUMA_HERB
static final int REJUV_POT_4
static final int REJUV_POT_UNF
MixHerb(Player player, int amount)
void execute()
A function representing the unit of work that will be carried out.
WalkablePolicy getWalkablePolicy()
Gets the WalkablePolicy of this action.
String getName()
Gets the name of this action.
T getMob()
Gets the player.
Action(T mob, int delay, boolean instant)
Creates a new Action randomevent.
This class represents a character controlled by a player.
Represents a trainable and usable skill.
static final byte getLevelForExperience(double experience)
Gets the level for a given experience amount.
static final int HERBLORE
The herblore skill id.
The container class that represents an item that can be interacted with.
A queue policy determines whether the action can occur while walking.
NON_WALKABLE
This indicates actions cannot occur while walking.