RuneHive-Game
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com.runehive.game.action.policy.WalkablePolicy Enum Reference

A queue policy determines whether the action can occur while walking. More...

Public Attributes

 FOLLOW
 This indicates actions can continue while following.
 NON_WALKABLE
 This indicates actions cannot occur while walking.
 WALKABLE
 This indicates actions may occur while walking.

Detailed Description

A queue policy determines whether the action can occur while walking.

Author
Graham Edgecombe
Brett Russell

Definition at line 9 of file WalkablePolicy.java.

Member Data Documentation

◆ FOLLOW

com.runehive.game.action.policy.WalkablePolicy.FOLLOW

This indicates actions can continue while following.

Definition at line 18 of file WalkablePolicy.java.

◆ NON_WALKABLE

com.runehive.game.action.policy.WalkablePolicy.NON_WALKABLE

This indicates actions cannot occur while walking.

Definition at line 15 of file WalkablePolicy.java.

Referenced by com.runehive.content.skill.impl.crafting.impl.Glass.blow(), com.runehive.content.skill.impl.firemaking.Firemaking.bonfireAction(), com.runehive.game.action.ActionManager.clearNonWalkableActions(), com.runehive.content.skill.impl.cooking.Cooking.cook(), com.runehive.content.skill.impl.thieving.WallSafe.crack(), com.runehive.content.skill.impl.crafting.Crafting.craft(), com.runehive.content.skill.impl.crafting.impl.Jewellery.craft(), com.runehive.content.skill.impl.farming.patches.FarmingPatch.createClearingAction(), com.runehive.content.skill.impl.farming.patches.HarvestablePatch.createHarvestAction(), com.runehive.content.skill.impl.fletching.Fletching.fletch(), com.runehive.content.shootingstar.ShootingStarAction.getWalkablePolicy(), com.runehive.content.skill.impl.DestructionSkillAction.getWalkablePolicy(), com.runehive.content.skill.impl.fishing.FishingAction.getWalkablePolicy(), com.runehive.content.skill.impl.HarvestingSkillAction.getWalkablePolicy(), com.runehive.content.skill.impl.hunter.net.PuroPuroAction.getWalkablePolicy(), com.runehive.content.skill.impl.mining.MiningAction.getWalkablePolicy(), com.runehive.content.skill.impl.smithing.Smelting.getWalkablePolicy(), com.runehive.content.skill.impl.smithing.SmithingArmour.getWalkablePolicy(), com.runehive.content.skill.impl.thieving.PickpocketAction.getWalkablePolicy(), com.runehive.content.skill.impl.woodcutting.WoodcuttingAction.getWalkablePolicy(), com.runehive.content.wintertodt.actions.ChopRoots.getWalkablePolicy(), com.runehive.content.wintertodt.actions.FixBrazier.getWalkablePolicy(), com.runehive.content.wintertodt.actions.LightBrazier.getWalkablePolicy(), com.runehive.content.wintertodt.actions.MixHerb.getWalkablePolicy(), com.runehive.content.wintertodt.actions.PickHerb.getWalkablePolicy(), com.runehive.content.wintertodt.WintertodtAction.getWalkablePolicy(), com.runehive.game.action.impl.BuryBoneAction.getWalkablePolicy(), com.runehive.game.action.impl.ChestAction.getWalkablePolicy(), com.runehive.game.action.impl.DoorAction.getWalkablePolicy(), com.runehive.game.action.impl.EmoteAction.getWalkablePolicy(), com.runehive.game.action.impl.FlaxPickingAction.getWalkablePolicy(), com.runehive.game.action.impl.InspectAction.getWalkablePolicy(), com.runehive.game.action.impl.LadderAction.getWalkablePolicy(), com.runehive.game.action.impl.LeverAction.getWalkablePolicy(), com.runehive.game.action.impl.NpcFaceAction.getWalkablePolicy(), com.runehive.game.action.impl.RevShortcutAction.getWalkablePolicy(), com.runehive.game.action.impl.ScatterAshAction.getWalkablePolicy(), com.runehive.game.action.impl.SpadeAction.getWalkablePolicy(), com.runehive.game.action.impl.TeleportAction.getWalkablePolicy(), com.runehive.content.skill.impl.herblore.Herblore.mix(), com.runehive.content.skill.impl.prayer.BoneSacrifice.sacrifice(), com.runehive.content.skill.impl.crafting.impl.Spinning.spin(), and com.runehive.content.skill.impl.crafting.impl.Stringing.string().

◆ WALKABLE


The documentation for this enum was generated from the following file: