RuneHive-Game
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TumekenStrategy.java
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1package com.runehive.game.world.entity.combat.strategy.player.custom;
2
3import com.runehive.Config;
4import com.runehive.game.Animation;
5import com.runehive.game.Graphic;
6import com.runehive.game.UpdatePriority;
7import com.runehive.game.world.entity.combat.CombatType;
8import com.runehive.game.world.entity.combat.attack.FightType;
9import com.runehive.game.world.entity.combat.hit.CombatHit;
10import com.runehive.game.world.entity.combat.hit.Hit;
11import com.runehive.game.world.entity.combat.projectile.CombatProjectile;
12import com.runehive.game.world.entity.combat.strategy.basic.MagicStrategy;
13import com.runehive.game.world.entity.mob.Mob;
14import com.runehive.game.world.entity.mob.player.Player;
15import com.runehive.game.world.entity.mob.player.PlayerRight;
16import com.runehive.game.world.entity.skill.Skill;
17import com.runehive.game.world.items.Item;
18import com.runehive.game.world.items.containers.equipment.Equipment;
19import com.runehive.net.packet.out.SendMessage;
20
21public class TumekenStrategy extends MagicStrategy<Player> {
22 private static final TumekenStrategy INSTANCE = new TumekenStrategy();
24
25 static {
26 try {
28 } catch (Exception e) {
29 e.printStackTrace();
30 }
31 }
32
33 @Override
34 public boolean canAttack(Player attacker, Mob defender) {
35 if (defender.isPlayer() && !PlayerRight.isOwner(defender.getPlayer())) {
36 attacker.send(new SendMessage("You can't attack players with this weapon."));
37 return false;
38 }
39
41
42 if (weapon == null) {
43 attacker.getCombat().reset();
44 return false;
45 }
46 return true;
47 }
48
49 @Override
50 public void start(Player attacker, Mob defender, Hit[] hits) {
51 PROJECTILE.getAnimation().ifPresent(animation -> attacker.animate(animation, true));
52 PROJECTILE.getStart().ifPresent(attacker::graphic);
53 int projectileDuration = PROJECTILE.sendProjectile(attacker, defender);
54 final Graphic endGraphic = getEndGraphic(PROJECTILE.getEnd(), missed(hits), SPLASH, projectileDuration);
55 if (endGraphic != null) {
56 defender.graphic(endGraphic);
57 }
58
59 if (!defender.isPlayer() || !PlayerRight.isIronman(attacker)) {
60 for (Hit hit : hits) {
61 int exp = 2 * hit.getDamage();
64 }
65 }
66 }
67
68 @Override
69 public void attack(Player attacker, Mob defender, Hit hit) {
70 attacker.tridentSeasCharges--;
71 }
72
73 @Override
74 public void hit(Player attacker, Mob defender, Hit hit) {
75 }
76
77 @Override
78 public Animation getAttackAnimation(Player attacker, Mob defender) {
79 int animation = attacker.getCombat().getFightType().getAnimation();
80 return new Animation(animation, UpdatePriority.HIGH);
81 }
82
83 @Override
84 public int getAttackDelay(Player attacker, Mob defender, FightType fightType) {
85 return attacker.getCombat().getFightType().getDelay();
86 }
87
88 @Override
89 public int getAttackDistance(Player attacker, FightType fightType) {
90 return 10;
91 }
92
93 @Override
94 public CombatHit[] getHits(Player attacker, Mob defender) {
95 int max = 23;
96 int level = attacker.skills.getLevel(Skill.MAGIC);
97 if (level - 75 > 0) {
98 max += (level - 75) / 3;
99 }
100 return new CombatHit[]{nextMagicHit(attacker, defender, max, PROJECTILE)};
101 }
102
103 @Override
105 return CombatType.MAGIC;
106 }
107
108 public static TumekenStrategy get() {
109 return INSTANCE;
110 }
111
112}
The class that contains setting-related constants for the server.
Definition Config.java:24
static final double COMBAT_MODIFICATION
The experience modification for combat.
Definition Config.java:244
Class that models a single animation used by an entity.
Represents a single graphic that can be used by entities.
Definition Graphic.java:10
A wrapper for a Hit object, adding additional variables for hit and hitsplat delays.
A Hit object holds the damage amount and hitsplat data.
Definition Hit.java:10
final CombatHit nextMagicHit(T attacker, Mob defender)
static Graphic getEndGraphic(final CombatProjectile combatProjectile, final boolean splash, final Graphic splashGraphic)
static final Graphic SPLASH
The spell splash graphic.
int getAttackDelay(Player attacker, Mob defender, FightType fightType)
Handles the mob class.
Definition Mob.java:66
final boolean isPlayer()
Check if an entity is a player.
Definition Mob.java:564
Optional< Graphic > graphic
Definition Mob.java:91
This class represents a character controlled by a player.
Definition Player.java:125
Combat< Player > getCombat()
The combat of the mob.
Definition Player.java:759
Represents a trainable and usable skill.
Definition Skill.java:18
static final int MAGIC
The magic skill id.
Definition Skill.java:39
static final int HITPOINTS
The hitpoints skill id.
Definition Skill.java:30
void addExperience(int id, double experience)
Adds experience to a given skill.
int getLevel(int id)
Gets the level of a skill.
The container class that represents an item that can be interacted with.
Definition Item.java:21
final Item get(int index)
Gets the Item located on index.
The container that manages the equipment for a player.
The OutgoingPacket that sends a message to a Players chatbox in the client.
Represents different priorities for updating.
The enumerated type whose elements represent the fighting types.
static boolean isIronman(Player player)
Checks if the player is an ironman.