1package com.runehive.game.engine.sync;
3import com.runehive.game.engine.sync.task.NpcPostUpdateTask;
4import com.runehive.game.engine.sync.task.NpcUpdateTask;
5import com.runehive.game.engine.sync.task.PlayerPostUpdateTask;
6import com.runehive.game.engine.sync.task.PlayerUpdateTask;
7import com.runehive.game.world.entity.MobList;
8import com.runehive.game.world.entity.mob.npc.Npc;
9import com.runehive.game.world.entity.mob.player.Player;
void synchronize(MobList< Player > players, MobList< Npc > npcs)
An Iterable implementation acting as a repository that holds instances of Entitys.
void forEach(Consumer<? super E > action)