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RuneHive-Game
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Handles performing an emote action. More...
Public Member Functions | |
| EmoteAction (Player player, int animation, int graphic) | |
Constructs a new EmoteAction. | |
| void | execute () |
| A function representing the unit of work that will be carried out. | |
| String | getName () |
| Gets the name of this action. | |
| WalkablePolicy | getWalkablePolicy () |
| Gets the WalkablePolicy of this action. | |
| boolean | prioritized () |
| Determines if this action is prioritized. | |
| Public Member Functions inherited from com.runehive.game.action.Action< T extends Mob > | |
| Action (T mob, int delay) | |
Creates a new Action randomevent. | |
| Action (T mob, int delay, boolean instant) | |
Creates a new Action randomevent. | |
| boolean | cancellableInProgress () |
| T | getMob () |
| Gets the player. | |
| Public Member Functions inherited from com.runehive.game.task.Task | |
| Task | attach (Object newKey) |
| Attaches a new key. | |
| synchronized final void | cancel () |
| Cancels all subsequent executions. | |
| synchronized final void | cancel (boolean logout) |
| Cancels all subsequent executions. | |
| boolean | canRun () |
| Determines if the task can be ran. | |
| Optional< Object > | getAttachment () |
| String | getCreationStackTraceStr () |
| int | getDelay () |
| Long | getElapsedTimeFromRunStartTime () |
| Optional< Long > | getRunStartTime () |
| long | getTaskCreationTime () |
| String | getTaskId () |
| boolean | isInstant () |
| boolean | isRunning () |
| void | setDelay (int delay) |
| Sets the cyclic delay. | |
| void | setExecutionTime () |
| Task (boolean instant, int delay) | |
Creates a new Task. | |
| Task (int delay) | |
Creates a new Task that doesn't execute instantly. | |
Private Attributes | |
| final int | animation |
| The animation identification. | |
| final int | graphic |
| The graphic identification. | |
Additional Inherited Members | |
| Protected Member Functions inherited from com.runehive.game.task.Task | |
| void | baseExecute () |
| boolean | canSchedule () |
| A function executed on registration. | |
| void | onCancel (boolean logout) |
| A function executed on cancellation. | |
| void | onSchedule () |
| A function executed on registration. | |
| Package Functions inherited from com.runehive.game.task.Task | |
| void | onException (Exception e) |
| A function executed on thrown exceptions. | |
| void | onLoop () |
| A function executed when iterated over. | |
| final synchronized void | process () |
| synchronized void | setRunning (boolean running) |
Handles performing an emote action.
Definition at line 14 of file EmoteAction.java.
| com.runehive.game.action.impl.EmoteAction.EmoteAction | ( | Player | player, |
| int | animation, | ||
| int | graphic ) |
Constructs a new EmoteAction.
| player | The player instance. |
| animation | The animation identification. |
| graphic | The graphic identification. |
Definition at line 32 of file EmoteAction.java.
| void com.runehive.game.action.impl.EmoteAction.execute | ( | ) |
A function representing the unit of work that will be carried out.
Reimplemented from com.runehive.game.task.Task.
Definition at line 39 of file EmoteAction.java.
References animation, com.runehive.game.task.Task.cancel(), com.runehive.game.action.Action< T extends Mob >.getMob(), and graphic.
| String com.runehive.game.action.impl.EmoteAction.getName | ( | ) |
Gets the name of this action.
Reimplemented from com.runehive.game.action.Action< T extends Mob >.
Definition at line 52 of file EmoteAction.java.
| WalkablePolicy com.runehive.game.action.impl.EmoteAction.getWalkablePolicy | ( | ) |
Gets the WalkablePolicy of this action.
Reimplemented from com.runehive.game.action.Action< T extends Mob >.
Definition at line 62 of file EmoteAction.java.
References com.runehive.game.action.policy.WalkablePolicy.NON_WALKABLE.
| boolean com.runehive.game.action.impl.EmoteAction.prioritized | ( | ) |
Determines if this action is prioritized.
When making an action prioritized, the next action will be ignored if not queued.
true if this action is prioritized, false otherwise. Reimplemented from com.runehive.game.action.Action< T extends Mob >.
Definition at line 57 of file EmoteAction.java.
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The animation identification.
Definition at line 18 of file EmoteAction.java.
Referenced by EmoteAction(), and execute().
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private |
The graphic identification.
Definition at line 23 of file EmoteAction.java.
Referenced by EmoteAction(), and execute().